# Console and players

Learn what the Server module already shows about players and what is still coming soon, like Console, Players, Resources and Settings.

Source: https://fivedash.fivex.gg/docs/en/server/console-and-players

The **Server** module will get pages to follow the city from the inside: console, player list, resources and settings. Today those pages **don't exist yet** in the panel. This page explains what you can already do and where each thing lives, so you don't go looking for what hasn't arrived.

## Before you start

* **Plan:** the **Server** module comes with every FiveDash server.
* **Access level:** **Server** area, **View** level.
* **Resource:** to see players in real time, the `fivedash` resource must be connected. See [Install the resource](https://fivedash.fivex.gg/docs/en/getting-started/install-resource).

## What's coming soon

In the **Server** module's sidebar, below **Overview**, there's a **Coming soon** group with four disabled items:

| Page          | Status                                                                 |
| ------------- | ---------------------------------------------------------------------- |
| **Console**   | Coming soon. You can't see or send commands from the panel yet         |
| **Players**   | Coming soon. There's no list of who's online or player actions yet     |
| **Resources** | Coming soon. You can't see, start or stop resources from the panel yet |
| **Settings**  | Coming soon                                                            |

The items are grayed out and don't open anything. Click **Coming soon** to collapse or expand the group.

> FiveDash doesn't start, stop or restart the server and doesn't run console commands on request. The only thing that runs commands in the city is the store delivery, with the commands you set on your products (and only those allowed in `loja.lua`). See [In-game delivery](https://fivedash.fivex.gg/docs/en/store/in-game-delivery).

## What you can see today

### In the panel

On the server's [Overview](https://fivedash.fivex.gg/docs/en/server/overview):

| Where                                 | What it shows                                                                 |
| ------------------------------------- | ----------------------------------------------------------------------------- |
| **Players online**                    | How many players are in the city now and the maximum (**of 64**, for example) |
| **Capacity**                          | The share of slots taken                                                      |
| Status                                | **Online** or **No response**                                                 |
| **Organization servers**              | Players and status for each of the organization's servers                     |
| **Game connection** (Owner and Admin) | Detected framework, whitelist, **Last sync** and resource version             |

The player count comes from the `fivedash` resource (updated on every sync) or, without it, from the server's public address.

### In the server console

The `fivedash` resource has a command that only works in the server console (txAdmin or the FXServer terminal), not in the game chat:

```bash
fivedash
```

It shows the resource version, the framework, the state of the connection with the panel (**connected**, **connecting**, **offline**, **refused** or **no key**), the server's name in FiveDash, the language, how many syncs and commands went through, whether a new version is waiting for a restart, and how many store deliveries are waiting for players.

| Command                         | What it does                                                  |
| ------------------------------- | ------------------------------------------------------------- |
| `fivedash` or `fivedash status` | Resource and connection state                                 |
| `fivedash detect`               | Detects the framework again and prints the evidence           |
| `fivedash store`                | Store state in the city (what it delivers and what's waiting) |
| `fivedash store deliver`        | Tries the deliveries of players already in the city now       |
| `fivedash logs`                 | Log queue and sends                                           |
| `fivedash logs test <key>`      | Sends a test log to the log with that key                     |

The full list, with examples, is in [Exports, events and commands](https://fivedash.fivex.gg/docs/en/developers/exports-and-events).

### In the logs

To know who did what in the city (joins, deaths, purchases, staff commands), use the **Logs** module: scripts send records through the FiveDash export or a webhook, and you search by character ID, Discord or license. See [Logs](https://fivedash.fivex.gg/docs/en/logs/overview).

## FAQ

**Can I kick or ban a player from the panel?**
Not yet. The **Players** page is coming soon. Today FiveDash only drops a player from the city when their whitelist is removed through Discord (for example, when they leave the Discord server), with whitelist via FiveDash active.

**Can I restart the city from the panel?**
No. Restart it through txAdmin or your host. After a resource update, use `restart fivedash` in the console.

**The fivedash command doesn't respond in the game chat.**
It only works in the server console. In game, it's ignored.

## Next steps

[Server overview](https://fivedash.fivex.gg/docs/en/server/overview)Status, players online and game connection.
[Exports, events and commands](https://fivedash.fivex.gg/docs/en/developers/exports-and-events)Every console command of the fivedash resource.
[Logs](https://fivedash.fivex.gg/docs/en/logs/overview)Keep and search what happens in the city.
[Troubleshooting](https://fivedash.fivex.gg/docs/en/help/troubleshooting)When the server doesn't connect or respond.
