Products are what your city sells: VIPs, cars, items, money, currencies like diamonds or coins. Each product lives inside a category, has a price and an image, and says what the player gets in the game once the payment is approved. This page is for whoever builds the store’s catalogue.
Plan: the Store is on the Plus, Pro and Ultra plans. The number of products per store depends on the plan:
Plan
Products per store
Plus
up to 50
Pro
up to 500
Ultra
unlimited
Permission: page Store → Products.
Action
Level
Products and currencies
View
Create, edit, reorder and delete
Configure
Gift a product to a customer (in Store → Customers)
Manage on Customers
Categories: products live inside categories. If the store has none yet, the page shows Create the categories first and the Create categories button. See Categories.
Delivery: the store only sells with the FiveDash resource running on the server and delivery turned on in loja.lua. See In-game delivery.
Store → Products opens the list of categories, with how many products each has and how many are on sale (all on sale, none on sale or “N on sale”). Pick a category to view and edit.
Inside the category, products show as cards, with search (Search products) and a filter (Filter by status): All, On sale, Drafts, Sold out.
Each card shows the price (or from, for currencies), how many in-game deliveries it has (or No delivery set up) and, with limited stock, N left.
Uncategorized holds products from categories that were deleted (From deleted categories). They don’t show in the store until you move each one to a category.
Go to Store → Products and pick the category. If it’s empty, click Add product. If it already has products, click New product and pick Product.
Fill in the details
In Details, enter the Name (e.g. Gold VIP) and, if you want, the Description: what the player gets, for how long, and any rule worth knowing. The description supports formatting.
Set the price
In Price, enter the amount. To show a sale, fill in the Previous price (it shows struck through next to the price) or switch to Enter the discount as a percentage.
Set up the in-game delivery
In In-game delivery, click Add delivery and pick what the city delivers. Deliveries run in list order.
Pick status, image, category and limits
In the right column: Status (On sale or Draft), Featured, Image, Category and Stock and limits.
Save
Click Save. Saved as On sale, the product shows in the store right away.
Each product can have up to 10 deliveries. They become actions the FiveDash resource runs on the server once the order is paid. After an order is placed, editing the product doesn’t change what that order delivers.
Type
What it does
Fields
VIP or role
Puts the player in a framework group.
Framework group (no spaces, e.g. vip_gold) and Duration in days (1 to 3,650) or Permanent. Default: 30 days.
Vehicle
A car, bike or boat in the garage.
Spawn name: the same as in /car, no spaces (e.g. zentorno).
Money
An amount in the bank or wallet.
Amount (1 to 1,000,000,000; default 100,000) and Goes to: Bank or Wallet. Default: Bank.
Item
Something in the inventory, with a quantity.
Inventory item (e.g. water) and Quantity (1 to 100,000; default 1).
Command
A command in the server console.
Console command, up to 200 characters. Variables:{id}, {discord} and {pedido} (in-game ID, Discord and order number).
Player’s choice
A list, like several cars: they choose at checkout.
See the table below.
When the player buys more than one unit, VIP days and money and item amounts add up (days up to 3,650), and a command runs once per unit.
“Escolha seu veículo”, “Escolha seu item” or “Escolha seu plano”
What the player chooses
Vehicles, Items or Groups.
Vehicles
How many they choose
How many options the player picks: 1 up to 5, and always fewer than the number of options.
1
Quantity of each
Items only: how many units of each chosen item.
1
Duration
Groups only: days (1 to 3,650) or Permanent.
30 days
Options
Each option has a Name in the store (up to 40 characters) and the value the city gets (Spawn name, Inventory item or Framework group, no spaces, no repeats). 2 to 40 options.
2 empty options
To see how each type is delivered on each framework, with the player online or offline, see In-game delivery.
A currency is sold by quantity: diamonds, coins, gems. To create one, click New product and pick Currency, or Add currency in an empty category. The currency editor has the same Details, Status, Featured, Image, Category and Limits as a product, plus the panels below.
Ready-made quantities in the store. The bonus is free, on top of what the player pays. Up to 8 packs.
Field
What it does
Default
Pack quantity
How many units the player pays for. Can’t repeat.
—
Pack bonus
Free units, from 0 up to the quantity itself.
0
Pack highlight
No highlight, Most popular or Best value. Each highlight goes on one pack only.
No highlight
Packs a new currency comes with: 100; 500 (+25); 1,000 (+100, Most popular); 2,500 (+300); 5,000 (+750, Best value). The Suggest packs button builds a list from the base price. Each pack must cost at least R$ 0.50.
How the city gives the currency: what was bought plus the bonus. The editor shows a sample of what the city will run.
How to deliver option
What it does
Default
Command
Runs the Delivery command in the console. It must contain {quantidade}, which becomes the total bought. It also takes {id} and {pedido}. Up to 200 characters.
darmoedas {id} {quantidade}
Item
Puts the total in Inventory item (no spaces, e.g. diamond).
—
Money
Deposits the total In the bank or In the wallet (Where the money goes).
Inside the category, drag the card by its handle. The order here is the order in the store.
Put on sale or pause
In the card’s actions menu, use Put on sale or Move to draft.
Duplicate
In the card’s menu, or in More product options in the editor, click Duplicate. The copy is created as a draft, with “(copy)” in the name and its own copy of the image. Save your changes before duplicating.
Delete
In the menu, click Delete and confirm with Delete product. The product leaves the store right away.
The team can give a product to a customer without charging. It becomes a gift order: the city delivers it like a purchase, but it doesn’t count as a sale.
Open the customer
Go to Store → Customers and open the customer.
Pick the product
Click Give product and pick the product. If it has a Player’s choice, tick the options. For currencies, pick a pack or an Other amount.
Say who gets it
In ID in the city, type the character’s ID. Empty, it goes to the character linked to the customer’s Discord. The city checks the ID and shows the character’s name.
Send it
Optionally write the Reason (only the team sees it) and click Give as a gift.
Field
What it does
Limit
Quantity
How many units of the product.
1 to 20
How much to give
For currencies: a pack or another amount.
Up to 10,000,000
ID in the city
Who it goes to. Empty: the character linked to their Discord.
—
Reason (only the team sees it)
The order’s internal note.
200 characters
Only products that deliver something in the city can be gifted.
I changed the product. Do paid orders change too?
No. Each order keeps the deliveries from the moment of purchase.
The product is On sale but doesn’t show in the store. Why?
Its category may be hidden, or it sold out. The editor warns you when the category is hidden.
I hit my plan’s product limit. Now what?
New products and copies are refused until you delete one or change plans. See Plans and billing.
Can I sell without a delivery set up?
Yes, but the player pays and gets nothing in the city. Use it for something the team hands over by hand, and mark the order as delivered in Store → Orders.