Server overview
See whether your city is online, how many players are in, the fivedash resource connection and your organization's servers.
See whether your city is online, how many players are in, the fivedash resource connection and your organization's servers.
The Overview of the Server module is the first screen of every server in FiveDash. In one place it shows whether the city is up, how many residents are in right now, how the connection with the fivedash resource is doing, and the organization’s other servers. It’s for owners and staff who want to know at a glance that everything is running.
/<org>/<server> (the server’s home page in the panel).fivedash resource connected or a saved public address (a cfx.re/join link or IP:port).| Item | What it shows |
|---|---|
| Name and icon | The server’s name and icon in FiveDash |
| Address | The cfx.re/join/<code> link or the saved IP:port. Without either, it shows No public address |
| Copy address | Copies the address (you see Address copied) |
| Status | Online (green) or No response (gray) |
| Join | Opens https://cfx.re/join/<code>. Only shows when the server has a cfx.re/join code |
| Item | What it shows |
|---|---|
| Players online | Players right now and the maximum (of 64, for example). With the server down, it shows Offline |
| Capacity | The share of slots taken and a meter. The meter turns amber from 90%. With no response, it shows Shows up when the server responds |
The Game connection card (Owner and Admin only) sums up the fivedash resource installed in the city.
| Field | What it shows |
|---|---|
| Status badge | Connected, Disconnected (the resource connected before but stopped syncing) or Waiting for the server (the key exists but the resource never connected) |
| Framework | The framework the resource detected (e.g. QBCore, ESX, Creative Network Enchanted). None detected when it recognized none |
| Whitelist via FiveDash | Active (the bot grants and removes whitelist right in the game), Unavailable (the framework has store support, but its whitelist isn’t ready) or Not supported yet |
| Last sync | How long ago the resource talked to the panel (just now, 3 minutes ago…) or Never |
| Resource | The resource version (e.g. v0.6.0) and the key’s last 4 characters (e.g. …a1b2) |
Below the card you may see:
restart fivedash in the console). config.lua stays as it is.”Card buttons:
| Button | What it does |
|---|---|
| Connect server | Opens Connect the server, with the steps to generate the key and install the resource |
| Generate new key | Creates another key. The previous one stops working right away |
| Disconnect | Asks for confirmation (Disconnect the server?). The current key stops working and whitelist unlocks go back to Discord only |
The Organization servers table lists every server, with the count (3 servers, for example).
| Column | What it shows |
|---|---|
| Server | Name, icon and address. The server open right now has the Open tag |
| Players | Players now and the maximum (e.g. 48/64), with a small bar. — when it doesn’t respond |
| Status | Online or No response |
Click a row to open that server.
The panel tries two sources, in this order:
fivedash resource: every sync sends the player count and the maximum (sv_maxclients). If the last sync was less than about 75 seconds ago, the panel uses those numbers and shows Online.cfx.re/join code through the public Cfx.re list, or the IP:port directly on the game server).With neither, or if the lookup fails, the status is No response and players show Offline.
The address is used for the status, the players, the Join button and Discord’s Connect. It’s optional.
In the sidebar’s server picker, click Manage servers and pick the server.
Under Connection, fill Address (optional) with the city’s cfx.re/join/<code> link or IP:port.
Click Check address. If the city responds, you see Found · 48/64 players now (with the current numbers).
Click Save changes.
Until the resource connects for the first time, the server’s module pages show the Connect + server name screen (for example, Connect Example City, with “One step before setting up the modules”). The full walkthrough is in Install the resource. In short:
On the Game connection card, click Connect server, then Generate key. The key starts with fdk_ and is shown only once.
Click Download fivedash.zip. Its config.lua already has this server’s key.
Extract the fivedash folder into resources and add ensure fivedash to server.cfg, after the framework.
Restart the server, or type refresh and ensure fivedash in the console. Once the resource connects, the screen shows Connected and the framework’s name.
The city is open, but the panel shows No response. Why?
The resource hasn’t synced in the last 75 seconds and the saved address didn’t respond (or there’s no address). Run the fivedash command in the server console to check the resource is connected, and save an address in Manage servers.
The player count differs from the FiveM server list. With the resource connected, the panel uses the server’s own count, which is fresher than the public list. The difference usually goes away within seconds.
I don’t see the Game connection card. It only shows for the organization’s Owner and Admin.
What happens if I click Generate new key?
The old key stops working right away. The server stays disconnected until you put the new one in fivedash/config.lua and restart the resource.